
This move can travel about half the distance of Final Destination. Brawl, the move is considered its slowest here, and has nerfed stun and shieldability. The range is about half of Final Destination.ĭespite these new factors, it isn't particularly used often outside of recovering due to his brand new throwing and aerial meta-game.ĭue to the changed pacing of Super Smash Bros. This move is also easier to use near a ledge. The move lost a little speed and some KO power, but seems to travel farther and has better rendered effects (though a few red fire sprites appear in the move). Melee, notably how he will regain his second jump after using this move in the air. There have been some changes to the move in Super Smash Bros. There is a glitch where the move will "bounce" when used close to any ledge while facing the opposite direction of it, which can be quite annoying. When Falcon hits a wall while uses it, forces him to bounce off and gain height, but very laggy. Falcon Kick, as with Falcon Punch, has its fire effects rendered as 2-D sprites. This move comes out fast as well, and is great to approach or punish. It has good range, and can KO at very high percents, where it launches foes at a 45° angle above Falcon. In Super Smash Bros., Falcon rushes forward, blazing with a flaming kick forward, with arguably the biggest hitbox out of all of its appearances in front of Falcon, and the most KO power. If the Falcon Kick goes into a wall (including the blocks in the stage Green Greens), he will bounce off and gain height, though this animation has a significant amount of ending lag. It has reasonable knockback and damage, and often hits characters in shorthops, but is difficult to pull off and avoid punishment. In the air, Falcon will go downwards fast at an slight left or right angle (depends on which direction he is facing), and if the foe is hit within the initial frames, they receive moderately powerful horizontal knockback.
